Table of Contents 

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              About This Newsletter -- General information about this document and Ambrosia as a company. 
             Come and meet the gang. 

              Info. -- Legalese and distribution information concerning The Ambrosia Times. Sign up now for your 
             free subscription. 

             What's New -- ColorSwitch Pro has been released and the Bubble Trouble Contest is well under way.
             But that's not all that's happening here. We have some "new stuff" in the works. 

             Kudos & Criticism -- Each month we dig our hands into the Ambrosia mailbag for a few select
             letters to answer in this section. 

             President's Letter -- Find out how Andrew organizes his busy schedule with Apple newest PDA. 

 
             ColorSwitch Pro Press Release -- The release of ColorSwitch Pro has arrived. Check out the 
             details of this handy little program. 

             Bubble Trouble High Score Update -- What up in the water? The Bubble Troublers are hard at 
             work getting those scores up. Come see what's happening in the BTHSC! 

             Manse Preview -- We have some new things to tell you about concerning our new action/adventure 
             game, Manse. Did we say it was way cool? 

             Delver Preview -- Glenn tells us a little more about the project he has in the works. See what the 
             world of Cythera is all about. 

             Up Close and Personal with Glenn Andreas -- Glenn speaks out on his past projects, and 
             Delver, his biggest one to date. 

             Geekette -- Gayle discovers that she actually can shred, and she doesn't even need a shredder! 

 
             Bitwise Operator -- Matt takes a look at some of the resources available to developers in the first 
             appearance of his article. 

             How To -- Cajun hawks our new utility ColorSwitch Pro, and shows how easy CSP can make your
             life. 

             Eeek A Bug! -- ColorSwitch Pro does have a few problems, but what initial version or a product 
             doesn't? Here's what we know about the bugs in CSP. 

             Ramblings -- What kind of games will we be playing in the future? Will you want to play games when 
             you're 64? You bet!